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Matthew
Chalmers
31 January 2001
Equator is an Interdisciplinary Research Centre, centred on research
in computer science and informatics, but strongly interlinked with
research in psychology, sociology and design. Its focus is on blending
and bridging between digital and physical media, on interweaving
electronic devices and information with physical objects and spaces.
One project within Equator is Adaptive Information in the Physical
City, also known as Tales in the City, which focuses
on information structured as tours, histories and narratives, and
embedded into the physical objects, buildings and streets
of the city.
Practical, technological and theoretical interests underlie this
project. In practical or political terms, this project is intended
as a means to let a subset of the Equator members and disciplines
work together, and to cross-fertilise with other Equator projects.
It is also a means for us to work with associates and affiliates
in the computing and telecommunications industries, and in fields
such as museums, galleries, architecture, and urban design. Technologically,
it explores new devices and information systems that support mobility,
adaptation to context, and access to a mixture of information types.
Theoretically, it is a vehicle for an approach to information and
computation that takes fuller account of subjectivity and context
than currently dominant approaches.
This document is not intended to be the script for future
work, but rather a resource for discussion, for planning that work,
and for clarifying the interests and concerns that motivate it.
While we do wish to formulate project plans for action over the
next few months, it seems appropriate to begin with looser discussion,
presenting current conceptions and aims while exploring and inviting
new ideas. People looking to achieve similar goals in the past have
often found that envisionments or scenarios can helpfully ground
discussion, and so the following section follows their example.
Vee
Earlier today, while on the train to Glasgow, Vee used her mobile
phone/computer to take a look at tourist information about the city.
She read that the physical interior of the home of Charles Rennie
Mackintosh, including a good deal of the designer and architects
furniture, has been reassembled in the Hunterian Gallery. She has
just walked into this gallery, and is heading for the reconstructed
house.
A large map-like display stands in the foyer, showing the layout
of the house and some introductory images and descriptions of Mackintoshs
work. Vee takes out her mobile, which preloaded the gallerys web
page when she walked into the foyer. Using a stylus and the mobiles
display, she controls the larger display to better see images of
paintings and drawings in the house. On the basis of her browsing,
Vee has two of the gallerys guided tours recommended to her. She
picks out one of them, agrees to pay the fee, and then puts on her
headphones as she steps into the house. In doing so, her mobile
is detected and identified by a sensor. This triggers a hidden series
of computations and communications: the identification of the mobiles
owner, the fee payment, the download of the audio from the gallerys
computers to her mobile, the logging of another visitor to the gallery.
Vee, however, is not distracted. She just hears a description of
the first room, tailored to her interests, position and pace.
The rooms, furniture and other artefacts that Vee sees are complemented
by the images, text and audio that form one curators description
of a sequence of paintings and watercolours within the house. A
number of pieces are currently in store because of space constraints
and restoration work, but Vee is still able to see images and read
descriptions of them. She makes a note to come back when the gallerys
public inventory shows that a particular gesso panel is on view.
While en route to an upper floor, Vees eye is caught by an unusual
high-backed chair. The chair was not highlighted in her tour but,
since Vee has been moving around it for a while, the guide automatically
offers more information about it. It seems that similar furniture
was made for Miss Cranstons Tea Rooms in the city centre. Vee adds
this name to a notepad, and tells the tour guide to adjust accordingly.
Along with a record of her progression through the tour and through
the building, such actions build up a path that records different
places, artefacts and documents of interest to Vee. Her path overlaps
with earlier visitors paths and with other tours, and can be used
to offer recommendations of other places to go and other information
to read. As Vee returns to the foyer, she looks at the list of recommendations.
It includes the Tea Rooms on Sauchiehall Street, the Mackintosh
exhibition in the Lighthouse Centre, a book on the architect, a
page on the gesso panel within a web site devoted to Art Nouveau
cities across Europe, and a city map. The map shows details of the
Tea Rooms and the Lighthouse, as well as public transport options
and a walking route into the centre. Choosing the latter option,
Vee walks through Kelvingrove Park, occasionally checking her position
and route on the map. At a junction, a signpost triggered by the
mobile in Vees pocket briefly flicks up a version of her map and
a message: "across the bridge, up the opposite slope and then
along Park Circus".
Approaching the city centre, her mobiles map highlights the School
of Art and the nearby architectural bookshop. The shop appears to
have her previously recommended book in stock, and is offering a
reduced price for those on guided tours, but Vee asks for more information
about the School. Responding to this, the guide offers a new recommendation:
a number of other visitors have formed an informal group and have
been looking at Mackintosh buildings. The group hasnt made their
location or members identities known in any detail, but they have
posted a note saying that are open to new members, have arranged
to meet a professional guide later on at the Lighthouse, and wouldnt
mind spreading the cost of the guide. Vee sends a message asking
them to get in touch, and a few minutes later they call her back.
After a brief chat they invite her to meet them at Miss Cranstons.
Time for tea.
Weaving Information into the City
Hopefully the scenario above does not appear as wildly futuristic,
and yet it in technological terms it offers an example of interaction,
interconnectivity and information not currently available. It involved
a currently non-existing degree of communication and co-operation
between institutions and organisations such as the museums and galleries
of Glasgow, the public transport services, a bookshop, the bank
managing Vees credit card, and the supplier of a wireless network
service spanning the city. Vee used tools such as mobiles, large
displays and headphones, and also an infrastructure of networks,
computers and information systems, but acted through them
to focus on her task or activity rather than on the tools and systems
themselves. Similarly, Vees movement through the gallery, through
the city and through information did not involve a great deal of
direct engagement with the institutions and organisations. They
let Vee act through them, instead of demanding her attention for
themselves. Vee could concentrate on what was important to her at
that time: the tour rather than the mobile, the city rather than
the map, the activity rather than the technology.
Our project aims to weave digital information into the physical
streets, buildings and artefacts that people use, and to do this
in meaningful ways i.e. ways that fit, show and support their activity.
We tend to focus on the obvious differences between physical and
digital media, and treat each one independently. Here, a broader
viewpoint takes account of their similarities and interdependencies.
For example, the city means more to us than bricks and mortar.
Our information, understanding and expectations of life in the city
influence our activity as much as physical structure. As with information,
a citys meaning is its use in the language and culture of
people. A city space is perceived, as with each building, web page,
door handle and scrollbar, through the way we perceive possibilities
for activity, and our everyday activity moves between the physical
and the informational with little recognition of any boundary between
the two media.
Although we continually explore new combinations of media, many
combinations are now insignificant, mundane, and everyday. For example,
if I read an email and then speak to a colleague across the room
about the message, neither of us would comment on the bridge between
electronic and face to face communication. If I look at a sculpture
then glance at its caption, all the while listening to an audioguide,
the correspondence between the three media is unlikely to strike
me as remarkable in itself. It is not that there is no difference
between communication via email and talking to someone in the same
room, or between sculpture, text and speech, but we are familiar
enough with the constituent objects, tools and media to act through
them and instead focus on our activity. They are so interwoven with
everyday life that they are no longer worth noticing as special,
novel, or even distinct.
Many electronic and digital media are already familiar and integrated
enough in this way, so that activity is no longer exotic, foreign
or virtual. Do we imagine that when the telephone was invented,
its use was not just as novel and disjointed as that of virtual
worlds today? And why, for example, dont people say that they
are entering cyberspace when they talk on the phone, play a CD,
or read a book? Only a few years ago, wide-eyed Wired readers often
used cyberspace when referring to email, newsgroups and the Internet.
Nowadays this term seems slightly embarrassing and gauche, and virtual
worlds and virtual reality are heading the same way. Virtual
worlds may, for the moment, strike us as strange and separate but
they are part of the same reality and the same worldof work,
leisure and societyas other media. Their novelty will pass,
as happened a long time ago for the book, cinema, television and
radio, and is happening for email and the Web.
As we use novel media and combinations of media, we weave them
together, appropriate them for our own ends, and make them part
of our everyday lives. When we recognise that many digital and electronic
media are already part of our everyday lives, an aim to bridge
the physical and digital might seem rather antiquated or odd. Since
we can now see that these two are already aspects of the same world,
the boundary line of Equator is not between physical and digital
media as such, but in that area where appropriation of mixed media
is happening and where we make appropriation happen. Equator should
be seen not as a static line between physical and digital, but as
a shifting and shadowy grey area between familiar and unfamiliar
combinations of these media, between everyday and novel, between
appropriated and experimental.
The combinations of technologies and media that Equator explores
will initially be novel or unfamiliar enough that the combination
is itself the focus of attention. Our work will then be directed
towards making the media workable as much as towards working with
it. At first this will mean workable by us, the technologists, but
we must aim to widen our view and loosen our control so that others
can experience, explore and express themselves through these media.
New mechanisms, devices and systems afford new forms of work, leisure
and society. Our work should be based on an understanding of how
they might be appropriated into everyday life as well as some idea
as to what aspects of life they may create or destroy.
Therefore, we should show a balance between being technologically
driven and critically aware. We should be selfish and creative while
also being socially responsible and responsive. This may at first
seem contradictory, but it is a necessary reaction to the fact that,
as with anything we create, we cannot fully predict how new technology
will be used and appropriated. Make something new demands difference,
creativity and individuality. It is technologists awareness of
the use and effects of their work that are often criticised, rather
than their creativity. Artists and designers work is very similar,
as they express new possibilities for use and interpretation in
their work too. Both groups simultaneously create individually and
intervene in others lives. The users of one group are the audience
of the other, and the community, market or habitat of both. Working
with groups like RCA CRD will require our understanding and integration
of contrasting and (hopefully) contradictory uses and interpretations.
Opening up our work to public view lets more of the people whose
lives will be affected by technology and design influence their
development. If we claim that our work will ultimately help, enrich
or inform them, they can help, enrich and inform us by offering
interpretations and uses that change and intervene in our activity.
A Second (Short) Scenario
The professional guide had finished leading Vee and her companions
through the Lighthouse. Vee planned to come back some time soon
and so, as she sat in the café, she skimmed back through
the route her mobile had tracked over the day. She left a few notes
here and there, to remind her of sections worth revisiting, and
cut out a few others. She knew some friends would be in the city
soon, so she marked a few notes as public.
On the mobiles screen she could see a dense pattern of paths braiding
around the building and out into the city. Some were tours as shed
followed before, some had been left by other visitors, and some
had been laid down by local artists and writers. These last art
pieces could be rather hit and miss, she felt, but she recognised
some of the names and checked for reviews. The List magazine gave
one tale a good review, so she clicked on it to set it up. Flicking
on through the web pages of the magazine took her to the Cinema
section, with times and locations. After booking a ticket, she went
on to the Music section and chose some music to listen to. As the
audio started up in her headphones, she finished her coffee and
then headed out of the building in to the lane.
High above her, the tower of the Lighthouse loomed. The time gazing
up at the tower was long enough for the tale to be triggered. Mixed
in to her music was an old mans voice, describing one of those
dark and stormy nights when murders often seem to happen. Vee turned
and saw an image of the old man, projected onto the wall of the
building just beside her. Vee decided to follow the story, as it
moved off down the lane.
Monomedia
Activity stems from previous understanding, but also feeds back
into understanding by creating or reinforcing associations between
individual objects, individual spaces and individual people. A persons
movement through data, through the city and through society adds
to his or her understanding of information, places and people. One
aim of this project is to support this interpretive process, improving
information and information systems by representing and adapting
with real use, making manifest more of the information and understanding
that turn city spaces into places, and offering people useful
and interesting ways to interact with each other. Vee used her mobile
and other devices to get information based on her current location
and the route she had recently taken, on the information she had
read and written, the artefacts she had showed an interest inand
how this activity related to the activity of earlier readers, authors
and visitors. The past routes and paths of curators, designers,
authors and visitors were combined with her current context to suggest
recommendations for the future. This interweaving of physical and
digital media, using activity to associate and design text, building,
video, museum display, web page, room location, audio track and
so on has been called monomedia, in contrast to the rather
wan term multimedia that too often involves synchronised use of
just two media, audio and video.
Computers and communications are used in the flow of the visitors
activity, both in terms of collections of computers operating by
means of wireless networks, and in terms of location and context
being used to make systems do useful things given the time and place.
We expect to start off with a relatively small, controlled environment
such as one exhibition room or gallery, where visitors could use
a mixture of mobile computers and static displays to get rich, tailored
information as part of their visit. This would combine the artefacts
and information they have shown an interest in, and how other people
have interpreted them. This might start with guided tours and factual
information that official authors or curators would write, but
we would also expect to weave in visitors own paths through locations,
physical artefacts and information objects. We might then aim to
extend the work to a pair of galleries or museums, to streets between
the two, to more people, to a wider range of information, to a larger
city area, to different cities... and so on, as far as our interest
took us.
Our work will involve combinations of static and mobile devices:
small portable devices communicating with each other, with large,
static displays, and with server machines across the network. Bluetooth,
IR and related technologies will be important here, as will wireless
networks, GPS and other larger-scale communications media. Servers
will store large volumes of information, of historical and cultural
information as well as peoples paths, tours and explorations. Large
static displays can offer the resolution and space to show information
too detailed and large for small mobiles to handle. Mobiles are
ready to hand tools that afford not just portability but also
individual control of shared technology. For example, a mobile can
be used as an input device to control a large display, and of course
as a personal source of audio and graphics. It does not just allow
a person to carry with them his or her own ongoing information.
It can serve that person as a key that represents a role or capability
that he or she has, as an identifier to say who he or she is, or
as a locator to say where he or she is.
We see resources and issues familiar from computer supported co-operative
work (CSCW), such as representation, activity, awareness and privacy.
Technology is seen as a medium of communication between people as
much as a tool for individual use. Individual action in its social
context binds technology into our everyday work, leisure, language
and culture. The form of the systems and artefacts we will design
in Equator will arise from the ways we perceive the subtle shades
between individual and social, between focal and contextual, between
local and remote, and between past, present and future.
Vee Again
Sohos granite walls echo the sky as evening approaches. Vee doesnt
mind the approaching rain, however, as shes going to the cinema
to see the latest sweat-flick. Realising she needs cash to buy her
refreshments-wireless transfers are fine for tickets and a cola,
but the illicit drug trade still depends on paper-she stops by an
ATM.
"Frank has made contact with the pilot who lives in Curzon street,"
the ATM screen reads as she waits for her cash.
Ah hah, she thinks, that means Frank will be able to check whether
the pilot really did smuggle Mara in to England as Victor claimed.
Thoughts of the movie drop away as she speculates on this development.
Shes tempted to use the ATM again to see whether it will provide
more information. But she knows the Tales Consortium curtailed this
after the rash of queue-rage attacks when the system was first introduced.
Shell have to find another way.
Boarding a number 19 bus, she starts heading towards Holburn. She
scans her pda-phone as she passes the corner to Curzon street. There
it is! A short message has appeared, just as she passed. "Victor,"
it reads, "the consortium knows. Flee at once." The consortium?
Who are they? And whats the pilot doing communicating with Victor
in the first place?
The thought of donning a sensor suit in an auditorium full of strangers
has lost its appeal. She must know more about the latest developments
of the Tale, even if she has to travel through all of London. She
jumps off the 19 and hurries across the road to the wait for the
52. A number of tourists are waiting, and she hopes this is a sign
that the next bus will arrive soon.
The bus shelters destination board is displaying a strange message
when Vee happens to glance at it: "a member of the Consortium is
here at this stop." As the last letters disappear from the screen,
the regular display innocently reappears. She looks around hastily,
half her mind expecting to see a shadowy figure, the other half
wondering if anybody else is following the Tale-sometimes its useful
to exchange notes. But if anybody has noticed the fleeting message,
they give no sign.
Vee decides that shell have to go to her Portal, the one computer
in London on which she can reach the Tale website for clues about
the developing situation. As its all the way across town from where
she lives, she seldom makes the journey to the internet café
where she can find the one computer that has the right hardware
IP address to let her on the site. But when the story gets exciting
enough, its worth it. Besides, shes discovered some nice shops
and restaurants in the area-its nice to get new parts of town,
she thinks.
City and Film... City seen through Film... Film over the City
There are places that have been used and reused in films, interviews
and documentaries. Sometimes these are well-known places, such as
Trafalgar Square in London and George Square in Glasgow, and sometimes
the locations are more obscure or less well known. We could open
up the history of these places to show clips and fragments of video,
inserted, interwoven, or overlaid on the space. This might simply
involve letting the clip pop up when in that location, so that you
find bump into the fact that the pub you are in was used in Trainspotting
(in which case you might want to quickly leave).
We might find clips that show contrasting histories, uses and interpretations
of the same place or area. We might see Julia Roberts and Hugh Grant
being fluffy and romantic in Notting Hill, set against the street
riots that happened nearby. George Square once saw army tanks roll
in to quash a rebellious crowd of Clydesiders, which contrasts well
with New Year parties and dance music of recent years. We would
have to link up with people like the British Film Institute and
the Scottish Film Archive. The RCA recently received an archive
of London interviews from the BBCperhaps we could find the
locations of these interviews and plant them across the city?
Paths with Personality
Rather than tourists or tour guides of the expected curator sort,
we could follow the paths put down by a greater variety of people.
An anti-capitalist revolutionary in central London (Winston Churchill
and his mohican turf hair extension, flowers planted in the streets,
sheep grazing on the Champs Elysées) contrasted with urbane
party-goers glorying in the network of clubs, concerts and galleries
that only exists in the city. Understanding the way that a middle-aged
German tourist sees the same city centre used by a gang of hairdressers
out on a hen night.
Another way of shifting this is to have celebrity paths whereby
famous people have their past paths laid down, so that people could
go to the places in London that John Travolta visited last week
(or that his PR company said that he visited last week). There are
comparisons to be made with Brenda Laurels Guides, but this may
be less overtly educational, less narrative in style, more fragmentary
and mixing more media?
Be a Dot for a Day
We have occasionally discussed tracking and monitoring people,
and this could be extended to making this more explicit. We could
offer the ability for people to Be A Dot for a Day, tracked, monitored
and displayed as a dot or tag on a map, shown to the rest of the
world but without enough detail to be minimally invasive. Alternatively
we could see detail about someone real who is far away or from a
day ago, or alternatively we could see fictional information laid
on to people close by: the person across the square using a phone
is talking to the Pope, arranging a gun shipment...
This could also be shifted in different ways, to make the dot
more physical e.g. having lights and images appear around a person
as they walk through the city, making a glowball of streetlights
turning on as someone walks across a bridge. Maybe we could take
a share of the images of the security cameras that are popping up
all over the city, whose images are currently only used or seen
by the police. Perhaps those cameras should be more public property
anyway, streaming on to Web?
Adverts and Graffiti
Folks at the RCA have been discussing using and reusing adverts
on public surfaces, copying and shifting them around, and adding
to sequence thats there, for example taking a copy of a poster
that I like and spreading it across town from billboard to billboard.
One way this might be easily (but partially) done would be to let
people use a public screen to see Web pages selected via their phone
or PDA. We might imagine a ground floor window of the Lighthouse
filled with a large display that shows a sequence of images in rotation,
as built up over time by the selections of different passers-by
from a pool moderated by a curator.
Each passer-by could phone up to select a new image to add on to
the sequence, or to change the sequence. A more complicated arrangement
would let people send in images captured by their phones and cameras,
to add to the pool. Some advertisers would deny use on the basis
of copyright, while others might encourage it. This reuse and commentary
on the imagery of street adverts and signs would let the people
who are the passive audience of adverts become more active, talking
back in the same language as the advertisers.
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