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Trigger
-
the Selector is just a user interface dressing up of Trigger, an
abstract device that emits signal values.
Glyph
-
at the user interface side of things, the Selector is a composition
of an encapsulator for catching device events applied to a
Glyph. The Glyph is the basic abstraction for graphical output.
InputDevice
-
the combinator used to catch device events destined for the Glyph.
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