When layers collide: Pattern based interaction design for physical and digital layers of space
When designing ubiquitous services, what is often excluded from the equation is the fact of physical space constraints. However, this does not need to be a limitation, but instead can be used as an integral part of the design effort, targeting environments, rather than singular services. This can result in designing systems, where physical and digital layers are shaped in a way that enhances both of them and at the same time supports the environment’s functionality.
In this talk I will outline the idea for creating an interaction design pattern language, describing both the physical and digital layers of ubiquitous environments. The discussion will cover the origins of the concept, the proposed structure of the language and its potential to become a real design tool.