<XML><RECORDS><RECORD><REFERENCE_TYPE>3</REFERENCE_TYPE><REFNUM>5919</REFNUM><AUTHORS><AUTHOR>Chalmers,M.</AUTHOR></AUTHORS><YEAR>2001</YEAR><TITLE>Theory and Practice in the 'City' Project</TITLE><PLACE_PUBLISHED>Proc. Conf. for Content Integrated Research in Creative User Systems (CIRCUS 2001), Glasgow, September 2001. </PLACE_PUBLISHED><PUBLISHER>Dept of Computing Science, University of Glasgow</PUBLISHER><LABEL>Chalmers:2001:5919</LABEL><ABSTRACT>The City project focuses on a treatment of the city that deliberately blurs the boundaries between physical and digital media. We are combining mobile computers, hypermedia and virtual environments in one system, and allowing each person to interact with others even if they are using quite different media or combinations of media. We have found it useful to consider the many media, technologies and spaces as one design medium, because each person's experience depends on them all. People's activity continually combines and cuts across different media, interweaving those media and building up the patterns of association and use that make meaning. How people act and work is determined by the full combination of media that they can use and have used, and hence a narrow focus on technological media as the paramount determinant of activity underrates the influence of other media. Recent technological developments, including the ones we ourselves are engaged in, heighten or highlight a phenomenon already familiar through analysis of the effect of older media such as written text, maps and cinema. Our system is both driven by our theoretical approach and driving the development of theory. This paper describes some of the theoretical issues and directions we are exploring, and our ongoing system development. One of our long term aims is consistency between theory and design practice as we work in multiple media, support synchronous and asynchronous communication, and balance subjective and objective interpretations. </ABSTRACT></RECORD></RECORDS></XML>