<XML><RECORDS><RECORD><REFERENCE_TYPE>3</REFERENCE_TYPE><REFNUM>7040</REFNUM><AUTHORS><AUTHOR>Ju,X.</AUTHOR><AUTHOR>Werghi,N.</AUTHOR><AUTHOR>Siebert,J.P.</AUTHOR></AUTHORS><YEAR>2000</YEAR><TITLE>Automatic Segmentation of 3D Human Body Scans</TITLE><PLACE_PUBLISHED>IASTED International Conference on Computer Graphics and Imaging 2000 (CGIM 2000), 19-23 Nov. 2000, Las Vegas, USA, pp 239-244, ISBN 0-88986-310-5 </PLACE_PUBLISHED><PUBLISHER>N/A</PUBLISHER><PAGES>239-244</PAGES><ISBN>0-88986-310-5</ISBN><LABEL>Ju:2000:7040</LABEL><KEYWORDS><KEYWORD>segmentation</KEYWORD></KEYWORDS<ABSTRACT>Realistic human figure animation has to take account of the deformations of body, hands and face as well as the articulate motion. We proposed to make best utility of high quality 3D human body scans for human body animation by combining it with available human animation models, such that a specific person can be animated in the virtual world. The first phase of our work is to segment the scanned human body. In this paper we present a simple but effective geometric algorithm for automatic segmentation of 3D human body scans. </ABSTRACT></RECORD></RECORDS></XML>