<XML><RECORDS><RECORD><REFERENCE_TYPE>3</REFERENCE_TYPE><REFNUM>7469</REFNUM><AUTHORS><AUTHOR>Chalmers,M.</AUTHOR></AUTHORS><YEAR>2003</YEAR><TITLE>The Equator 'City' Project</TITLE><PLACE_PUBLISHED>Proc 1st UK-UbiNet Workshop, Imperial College, London</PLACE_PUBLISHED><PUBLISHER>N/A</PUBLISHER><LABEL>Chalmers:2003:7469</LABEL><KEYWORDS><KEYWORD>ubicomp</KEYWORD></KEYWORDS<ABSTRACT>City deals with the way that ubicomp technologies’ integration with communications networks supports interaction between people in different locations and contexts where, by definition, they have different resources at hand. As they discuss and refer to contextual information, heterogeneity is inevitable: one person can use the non–digital resources of his or her location while others have only digital representations of that location. A case that is more easily handled is audio: each person will hear his or her own voice and sounds from other nearby sources differently to others, because of the digitisation and transmission of audio, but we have become relatively accustomed to handling this. A much more challenging heterogeneity is that of people’s position, orientation and gesture within rooms, buildings and streets. For example, a museum exhibition room may present much greater visual and tactile richness than the room’s digital representations, e.g. maps and VR models. The City project addresses this inevitable heterogeneity in urban spaces by coupling media together, tracking activity in each medium and representing it in others, and so letting participants interweave these media in their social interaction. The project is about interweaving the digital information about a city with its traditional structures such as its street configuration and signage, and treating activity in streets, maps, VRs and hypertext as peers.</ABSTRACT></RECORD></RECORDS></XML>