<XML><RECORDS><RECORD><REFERENCE_TYPE>3</REFERENCE_TYPE><REFNUM>7527</REFNUM><AUTHORS><AUTHOR>Siebert,J.P.</AUTHOR><AUTHOR>Patterson,J.W.</AUTHOR></AUTHORS><YEAR>1998</YEAR><TITLE>Captivating Models</TITLE><PLACE_PUBLISHED>Proceedings of the IEE Colloquium on Computer Vision for Virtual Human Modelling, London, UK, 1998. </PLACE_PUBLISHED><PUBLISHER>N/A</PUBLISHER><LABEL>Siebert:1998:7527</LABEL><ABSTRACT>Breakthroughs in the ability to capture high resolution 3D geometry and high quality surface texture (photographic appearance) of objects now afford a means of acquiring the raw information necessary to produce photorealisic models of the entire human body and face. However, a number of challenges remain before the dream of constructing completely life-like virtual humans can be realised. The authors present a photogrammetric method for capturing human body and face 3D capture developed by the Turing Institute and the results for the automatic integration of this information into a complete all-round model with seamless texture merging. We would then like to discuss issues and approaches to converting this all-round human model into an animatable virtual human currently under investigation within Glasgow University’s 3D-MATIC Faraday Partnership. </ABSTRACT></RECORD></RECORDS></XML>