<XML><RECORDS><RECORD><REFERENCE_TYPE>3</REFERENCE_TYPE><REFNUM>7702</REFNUM><AUTHORS><AUTHOR>MacVicar,D.W.</AUTHOR><AUTHOR>Ford,S.</AUTHOR><AUTHOR>Borland,E.</AUTHOR><AUTHOR>Rixon,R.C.</AUTHOR><AUTHOR>Patterson,J.W.</AUTHOR><AUTHOR>Cockshott,W.P.</AUTHOR></AUTHORS><YEAR>2004</YEAR><TITLE>3D Performance Capture for Facial Animation</TITLE><PLACE_PUBLISHED>3DPVT, Thessaloniki, Greece</PLACE_PUBLISHED><PUBLISHER>IEEE Computer Society Press</PUBLISHER><ISBN>0-7695-2223-8</ISBN><LABEL>MacVicar:2004:7702</LABEL><KEYWORDS><KEYWORD>3D Scanning</KEYWORD></KEYWORDS<ABSTRACT>This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements are extracted, and these can be used as input to a procedural animation package (i.e. CreaToon). Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models which have the structure of the drawn model but the movement of the captured sequence.</ABSTRACT></RECORD></RECORDS></XML>