<XML><RECORDS><RECORD><REFERENCE_TYPE>31</REFERENCE_TYPE><REFNUM>8166</REFNUM><AUTHORS><AUTHOR>Chalmers,D.</AUTHOR><AUTHOR>Chalmers,M.</AUTHOR><AUTHOR>Crowcroft,J.</AUTHOR><AUTHOR>Kwiatkowska,M.</AUTHOR><AUTHOR>Milner,R.</AUTHOR><AUTHOR>O'Neill,E.</AUTHOR><AUTHOR>Rodden,T.</AUTHOR><AUTHOR>Sassone,V.</AUTHOR><AUTHOR>Sloman,M.</AUTHOR></AUTHORS><YEAR>2006</YEAR><TITLE>Ubiquitous Computing: Experience, Design and Science</TITLE><PLACE_PUBLISHED>Grand Challenge Conference</PLACE_PUBLISHED><PUBLISHER>N/A</PUBLISHER><LABEL>Chalmers:2006:8166</LABEL><KEYWORDS><KEYWORD>Grand challenge</KEYWORD></KEYWORDS<ABSTRACT>The emergence of powerful digital infrastructures, wireless networks and mobile devices has already started to move computing away from the desktop and embed it in the public spaces, architectures, furniture and personal fabric of everyday life. Handheld and wearable computers, mobile phones, digital cameras, satellite navigation, and a host of similar devices join the Personal Computer as commonplace digital tools. We are increasingly becoming accustomed to using a heterogeneous collection of computing devices to support a growing range of activities. These embryonic forms of ubiquitous computing technology have already had a major impact on the ways that people work, learn, entertain themselves, and interact. The current generation of interconnected devices represents only the start of a shift towards a world of ubiquitous computing. Such devices will continue to diversify in the ways in which they sense and impact the physical world. We will increasingly share the world we inhabit with a massive set of embedded computational elements capable of sensing our activities and responding to them in a variety of ways. This shift requires us to change our view of computing from its current device centred perspective to one where “it is invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere.” This has fundamental consequences for how we might reason about, construct and use computer systems. The technology has developed apace, far ahead of our ability to reason about these new systems, to develop the engineering principles underpinning their construction, and to understand how we might experience the ubiquitous environment enabled by them.</ABSTRACT><NOTES>Still being revised</NOTES></RECORD></RECORDS></XML>