<XML><RECORDS><RECORD><REFERENCE_TYPE>3</REFERENCE_TYPE><REFNUM>8996</REFNUM><AUTHORS><AUTHOR>Liao,J.</AUTHOR><AUTHOR>Yu,J-H.</AUTHOR></AUTHORS><YEAR>2008</YEAR><TITLE>Modeling the Interaction Between Objects and Cartoon Water</TITLE><PLACE_PUBLISHED>Computer Animation and Virtual Worlds 2008, Vol 19</PLACE_PUBLISHED><PUBLISHER>Wiley</PUBLISHER><PAGES>1-11</PAGES><LABEL>Liao:2008:8996</LABEL><KEYWORDS><KEYWORD>cartoon animation</KEYWORD></KEYWORDS<ABSTRACT>In this paper we describe a method for modeling the interaction between objects and the cartoon water. Our method involves the definition of flow path lines in the presence of obstacle objects, modeling of different types of water forms and configuration of them in space and time. There are several notable features with our method: easy setting with little user intervention, modeling of complex water forms that represent more violent behaviors of the cartoon water, and the adaptive change of animated water forms to the variation of obstacle object in number, size and shape in the water path. We tested our method with both still and moving objects that have different shape and size in the water and relevant examples are given in the paper.</ABSTRACT><URL>http://www3.interscience.wiley.com/aboutus/ppv-articleselect.html</URL></RECORD></RECORDS></XML>