Academic




Texture re-mapping Sticky Hands Texture extraction Biomimetic motion generation
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CV




Research


I am currently engaged on the European Commission RACINE-S project. My work concerns the extraction of synthetic models of actors from film sequences. The goal is to facilitate motion editing, and the generation of new movie sequences.

The practical phases of this research include: building a 3D kinematic humanoid animation system incorporating motion editing and anthropometric scaling; building a semi-automatic motion recovery system for extracting kinematic parameters and motions from movie sequences; attaching arbitrary deformable polygonal mesh models onto the figure's kinematic structure; and recovering the mesh textures from a movie sequence.


Projects






Collaborators





Publications


Reports & Contributions
  • J.G.Hale Biomimetic motion synthesis for synthetic humanoids, Ph.D. thesis, University of Glasgow, 2003
  • J.G. Hale: Dynamic Simulation, Preliminary Ph.D. Report, Glasgow University, 1999
  • J.G. Hale: Texture re-mapping for decimated polygonal meshes, M.Sc. Project, Edinburgh University, 1998
  • J.G. Hale: Texture re-mapping for decimated polygon meshes, submitted for publication
  • J.G. Hale: Hardware Compilation of Cryptographic Algorithms in HandelC, Undergraduate Research Project, Oxford University, 1997
  • Contributor: Dictionary of Computer Science, Engineering, and Technology, Phillip A. Laplante (editor-in-chief), CRC Press, ISBN 0-8493-2691-5
International Conference Publications
Journal Publications
  • J.G.Hale & F.E. Pollick : 'Sticky Hands': Learning and Generalisation for Cooperative Physical Interactions, IEEE Transactions on Systems, Man, and Cybernetics: Part C, In press
Technical Reports


CV