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The practical phases of this research include: building a 3D kinematic
humanoid animation system incorporating motion editing and anthropometric
scaling; building a semi-automatic motion recovery system for extracting kinematic
parameters and motions from movie sequences; attaching arbitrary deformable
polygonal mesh models onto the figure's kinematic structure; and recovering
the mesh textures from a movie sequence.
I am currently engaged on the European Commission RACINE-S project.
My work concerns the extraction of synthetic models of actors from film sequences.
The goal is to facilitate motion editing, and the generation of new movie
sequences.
Reports & Contributions
International Conference Publications
Journal Publications
Technical Reports
CV