Sonically-enhanced 'drag and drop' and the use of sound in mobile
computing devices
Steve Brewster, University of Glasgow
Abstract
This week's GIST talk will describe the results of two experiments in the
use of sound:-
- Sonically-enhanced drag and drop - I will describe an experiment to
investigate if the addition of non-speech sounds to 'drag and drop' would
increase usability. There are several problems with drag and drop that can
result in the user not dropping a source icon over the target correctly.
These occur because the source can visually obscure the target making it
hard to see if the target is highlighted. Structured non-speech sounds were
added to indicate when the source was over the target, when it had been
dropped on the target and when it had not. Results from the experiment
showed that subjective workload was significantly reduced, and overall
preference significantly increased, without sonically-enhanced drag and
drop being more annoying to use. Results also showed that time taken to do
drag and drop was significantly reduced. Therefore, sonic-enhancement can
significantly improve the usability of drag and drop.
- Mobile computing devices (PDAs, HPCs etc.) have a limited amount of
screen space. It is limited as the device must fit into the users
hand/pocket. We wanted to see if sound could help overcome this problem. A
3Com Palm III was used. The aim of the pilot study conducted was to see if
additional audio cues could improve the usability of buttons on the display
and also allow the size of the buttons to be reduced but still be usable.
Preliminary results indicated that for large buttons there was a decrease
in mental workload when sound was added (as measured by NASA TLX), an
increased user preference and an increased number of strings entered. For
small buttons there was a decrease in workload across almost all workload
categories, an increase in preference and an increased number of strings typed.