Dr Matthew Barr

Publications

Barr, M. (2019) Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Series: Digital education and learning. Palgrave Macmillan. ISBN 9783030277857

Barr, M. and Parkinson, J. (2019) Developing a Work-based Software Engineering Degree in Collaboration with Industry. In: UK and Ireland Computing Education Research Conference (UKICER 2019), Canterbury, United Kingdom, 05-06 Sep 2019, ISBN 9781450372572 (doi: 10.1145/3351287.3351292 )

Barr, M. (2019) Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design. In: Webley, S. J. and Zackariasson, P. (eds.) The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Series: Routledge advances in game studies. Routledge: New York. ISBN 9781138895461

Cutts, Q., Barr, M., Bikanga Ada, M., Donaldson, P., Draper, S., Parkinson, J., Singer, J. and Sundin, L. (2019) Experience Report: Thinkathon -- Countering an "I Got It Working" Mentality with Pencil-and-Paper Exercises. In: 2019 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE '19), Aberdeen, UK, 12-17 Jul 2019, pp. 203-209. ISBN 9781450368957 (doi: 10.1145/3304221.3319785 )

Maguire, J., Cutts, Q., Parkinson, J., Barr, M. and Somerville, D. (2019) Devising Work-based Learning Curricula With Apprentice Research Software Engineers. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, p. 313. ISBN 9781450363013 (doi: 10.1145/3304221.3325576 )

Mullen, H., Barr, M. and Mason, C. Data provision in the games industry in Scotland. Project Report. University of Glasgow.

Barr, M. (2019) How Video Games Can Develop Graduate Attributes. QAA Focus On: Graduate Skills, Glasgow, UK, 05-06 Jun 2019.

Barr, M. and Vigil, K.(2019) Portal. In: Schrier, K. (ed.) 100 Games to Use in the Classroom and Beyond. Series: Learning, education and games, 3. ETC Press. (In Press)

Barr, M. (2018) The Benefits of Playing Games at University. UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018), Vishakhapatnam, India, 15-17 Nov 2018.

Barr, M. (2018) A game-based approach to developing graduate attributes: reflections on a cross-disciplinary project. Division of Academics, Researchers and Teachers in Psychology Inaugural Conference, Birmingham, UK, 06-07 June 2018.

Rolinska, A., Swingler, M., Cleland Woods, H. and Barr, M. (2018) Employability Across Disciplines: a Roadmap for Staff. 15th Enhancement Themes Conference: Evaluation, Evidence & Enhancement: Inspiring Staff & Students, Glasgow, UK, 7 Jun 2018.

Barr, M. (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior, 80, pp. 283-294. (doi: 10.1016/j.chb.2017.11.030 )

Todorova, E. and Barr, M. (2018) Practical Applications of Game-Based Learning in the HE Classroom. 11th Annual University of Glasgow Learning and Teaching Conference, Glasgow, 28-29 Mar 2018.

Barr, M. (2017) Press Start: the value of an online student-led, peer-reviewed game studies journal. Research in Learning Technology, 25, 1982.

Barr, M. (2017) Playing Games at University: the Role of Video Games in Higher Education and Beyond. Games and Simulation enhanced Learning (GSeL) Conference, Plymouth, UK, 03 Nov 2017.

Barr, M. (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education, 113, pp. 86-97. (doi: 10.1016/j.compedu.2017.05.016 )

Gow, A. and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017.

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017.

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M., Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C. and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016.

Barr, M., Munro, K. and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

Barr, M. (2015) Games for communication final report. Working Papers of the Communities & Culture Network+, 6

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi: 10.1504/IJSMILE.2014.063385 )

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Bachell, A. and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi: 10.2218/ijdc.v9i2.294 )

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

McCutcheon, V., Barr, M. and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Anderson, I.G. and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi: 10.3828/sj.2012.21 )

Compton, A., Barr, M. and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011

Barr, M., Bernstein, A., Billenness, C. and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63

Aitken, B., Barr, M., Lindley, A. and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010

McHugh, A., Konstantelos, L. and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

Barr, M. (2008) Testbed – a walk-through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008

McCutcheon, V., Barr, M. and McHugh, A. Engage Project: Key Findings. [Key Findings]