Dr Matthew Barr

Publications

2023

Barr, M. (2023) How to Learn a New Language: A Novel Introductory Programming Course. In: CEP 2023: Computing Education Practice 2023, Durham, UK, 06 Jan 2023, pp. 9-12. ISBN 9781450398213 (doi: 10.1145/3573260.3573263)

Grande, V., Kinnunen, P., Peters, A.-K., Barr, M. , Cajander, Å., Daniels, M., Lewis, A. N., Sabin, M., Sánchez-Peña, M. and Thota, N. (2022) Role Modeling as a Computing Educator in Higher Education: A Focus on Care, Emotions and Professional Competencies. In: 2022 Working Group Reports on Innovation and Technology in Computer Science Education (ITiCSE-WGR '22), Dublin, Ireland, 8-13 July 2022, pp. 37-63. ISBN 9798400700101 (doi: 10.1145/3571785.3574122)

Barr, M. and Nabi, S. W. (2022) The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi: 10.1109/FIE56618.2022.9962611)

Barr, M. , Somerville, D. and Dziallas, S. (2022) How the First Year of a Work-based Degree in Software Engineering Prepares Students for Industry. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi: 10.1109/FIE56618.2022.9962449)

Barr, M. (2022) How to Learn a New Language: A Novel Introductory Programming Course. In: CEP 2023: Computing Education Practice 2023, Durham, UK, 06 Jan 2023, (Accepted for Publication)

Digital Ethics Expert Group, (2022) Building Trust in the Digital Era: Achieving Scotland’s Aspirations as an Ethical Digital Nation. Technical Report. The Scottish Government, Edinburgh, Scotland.

Barr, M. and Kallia, M. (2022) Why students drop computing science: using models of motivation to understand student attrition and retention. In: Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research (Koli 22), Koli, Finland, 17-20 November 2022, p. 17. ISBN 9781450396165 (doi: 10.1145/3564721.3564733)

Mullen, H. , Barr, M. , Watson, L., Hruskova, M. and Naborowski, C. (2022) The Scottish Games Ecosystem. Scottish Games Week - Industry Conference, Dundee, UK, 27-28 Oct 2022.

Mullen, H. , Barr, M. , Watson, L., Hruskova, M. and Naborowski, C. (2022) The Scottish Games Ecosystem. Scottish Games Week - Scottish Parliament Session on Videogames, Edinburgh, UK, 25 Oct 2022.

Taylor-Smith, E., Shankland, C., Smith, S. and Barr, M. (2022) Mobilising More Women into Computing. In: 2022 SRHE International Research Conference: Mobilities in Higher Education, Online, 5-9 December 2022, (Accepted for Publication)

Taylor-Smith, E., Barnett, C., Smith, S., Barr, M. and Shankland, C. (2022) Participant-centred planning Framework for effective gender balance activities in tech. In: United Kingdom and Ireland Computing Education Research (UKICER 2022), Dublin, Ireland, 1-2 Sept 2022, pp. 1-7. ISBN 9781450397421 (doi: 10.1145/3555009.3555016)

Grande, V., Kinnunen, P., Barr, M. , Cajander, Å., Daniels, M., Lewis, A. N., Sánchez-Peña, M. and Thota, N. (2022) Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education. In: 27th ACM Conference on on Innovation and Technology in Computer Science, Dublin, Ireland, 8-13 July 2022, pp. 566-567. ISBN 9781450392006 (doi: 10.1145/3502717.3532170)

Offord, M. , Honeychurch, S. , Quinn, N. , Barr, M. and Mullen, H. (2022) The escape room: using a simple text-based game to promote business undergraduates’ digital self reliance. Journal of Learning Development in Higher Education, 23, (doi: 10.47408/jldhe.vi23.855)

Barr, M. and Copeland-Stewart, A. (2022) Playing video games during the COVID-19 pandemic and effects on players’ well-being. Games and Culture, 17(1), pp. 122-139. (doi: 10.1177/15554120211017036)

Mullen, H. , Barr, M. , Watson, L., Mason, C. , Hruskova, M. and Naborowski, C. (2022) Scotland’s Games Ecosystem: The State of Play: Challenges and Opportunities. Other. University of Glasgow, Glasgow.

2021

Dziallas, S., Fincher, S., Barr, M. and Cutts, Q. (2021) Learning in Context: a First Look at a Graduate Apprenticeship. In: 21st Koli Calling International Conference on Computing Education Research, 18-21 Nov 2021, p. 19. ISBN 9781450384889 (doi: 10.1145/3488042.3490020)

Swedlund, K. and Barr, M. (2021) The Gilmorehill Mystery: A Location-based Game for Campus Exploration. In: 20th IFIP International Conference on Entertainment Computing, Coimbra, Portugal, 02-05 Nov 2021, pp. 236-251. ISBN 9783030893934 (doi: 10.1007/978-3-030-89394-1_18)

Phichai, P. , Williamson, J. R. and Barr, M. (2021) Alternative Design For Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies - VR, Tangible, and Gesture? In: 7th International Conference of the Immersive Learning Research Network (iLRN 2021), 17 May 2021 - 10 June 2021, ISBN 9781665430500 (doi: 10.23919/iLRN52045.2021.9459414)

Smith, S., Taylor-Smith, E., Fabian, K., Zarb, M., Paterson, J., Barr, M. and Berg, T. (2021) A multi-institutional exploration of the social mobility potential of degree apprenticeships. Journal of Education and Work, 34(4), pp. 488-503. (doi: 10.1080/13639080.2021.1946494)

Miller, A. , Barr, M. , Kavanagh, W. , Valkov, I. and Purchase, H. C. (2021) Breakout group allocation schedules and the social golfer problem with adjacent group sizes. Symmetry, 13(1), 13. (doi: 10.3390/sym13010013)

Honeychurch, S. , Offord, M. , Quinn, N. , Barr, M. and Mullen, H. (2021) The Co-Creation of a Digital Escape Room Designed to Develop Students’ Digital Confidence. SocMedHE21, 14 Dec 2021.

Tasler, N. , Barr, M. and Dale, V. (2021) Editorial: The inaugural issue. Open Scholarship of Teaching and Learning, 1(1), i.

Taylor-Smith, E., Barnett, C., Smith, S., Barr, M. and Shankland, C. (2021) Gender Imbalance in Digital Technology - Final Report. Project Report. Skills Development Scotland. (Accepted for Publication)

2020

Barr, M. (2020) The force is strong with this one (but not that one): what makes a successful Star Wars video game adaptation? Arts, 9(4), 131. (doi: 10.3390/arts9040131)

Smith, S., Taylor-Smith, E., Fabian, K., Barr, M. , Berg, T., Cutting, D., Paterson, J., Young, T. and Zarb, M. (2020) Computing Degree Apprenticeships: An Opportunity to Address Gender Imbalance in the IT Sector? In: 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 Oct 2020, ISBN 9781728189611 (doi: 10.1109/FIE44824.2020.9274144)

Barr, M. and Tasler, N. (2020) SoTLcast Podcast: SoTL and Gamebased Learning. [Audio]

Hutton, M.-A. and Barr, M. (2020) Introduction: a literary studies/games studies conversation. Games and Culture, 15(7), pp. 751-756. (doi: 10.1177/1555412019884461)

Barr, M. , Nabi, S. W. and Somerville, D. (2020) Online Delivery of Intensive Software Engineering Education During the COVID-19 Pandemic. In: 32nd IEEE International Conference on Software Engineering Education and Training (CSEE&T 2020), Munich, Germany, 09-12 Nov 2020, ISBN 9781728168074 (doi: 10.1109/CSEET49119.2020.9206196)

Barr, M. and Somerville, D. (2020) Preparing Software Engineering Apprentices for Industry. 2020 ACM Conference on International Computing Education Research (ICER '20), Dunedin, New Zealand, 11-14 Aug 2020. ISBN 9781450370929 (doi: 10.1145/3372782.3408116)

Somerville, D., Cutts, Q. , Parkinson, J. and Barr, M. (2020) Addressing Mixed Levels of Prior Knowledge by Individualising Learning Pathways in a Degree Apprenticeship Summer School. In: CEP 2020: Proceedings of the 4th Conference on Computing Education Practice 2020, Durham, UK, 09 Jan 2020, p. 14. ISBN 9781450377294 (doi: 10.1145/3372356.3372370)

Barr, M. (2020) A cross-sectional study of video game play habits and graduate skills attainment. Research in Learning Technology, 28, 2326. (doi: 10.25304/rlt.v28.2326)

2019

Cutts, Q. , Barr, M. , Ada, M. B., Donaldson, P. , Draper, S. , Parkinson, J. , Singer, J. and Sundin, L. (2019) Best paper award: Experience report: thinkathon - countering an 'I got it working' mentality with pencil-and-paper exercises. ACM Inroads, 10(4), pp. 66-73. (doi: 10.1145/3368563)

Barr, M. (2019) Game-Based Learning in Higher and Further Education. ALT Online Winter Conference 2019, 11-12 Dec 2019.

Barr, M. (2019) Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Series: Digital education and learning. Palgrave Macmillan. ISBN 9783030277857 (doi: 10.1007/978-3-030-27786-4)

Barr, M. and Parkinson, J. (2019) Developing a Work-based Software Engineering Degree in Collaboration with Industry. In: UK and Ireland Computing Education Research Conference (UKICER 2019), Canterbury, United Kingdom, 05-06 Sep 2019, ISBN 9781450372572 (doi: 10.1145/3351287.3351292)

Barr, M. (2019) Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design. In: Webley, S. J. and Zackariasson, P. (eds.) The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Series: Routledge advances in game studies. Routledge: New York. ISBN 9781138895461

Cutts, Q. , Barr, M. , Bikanga Ada, M. , Donaldson, P. , Draper, S. , Parkinson, J. , Singer, J. and Sundin, L. (2019) Experience Report: Thinkathon -- Countering an "I Got It Working" Mentality with Pencil-and-Paper Exercises. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, pp. 203-209. ISBN 9781450368957 (doi: 10.1145/3304221.3319785)

Maguire, J. , Cutts, Q. , Parkinson, J. , Barr, M. and Somerville, D. (2019) Devising Work-based Learning Curricula With Apprentice Research Software Engineers. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, p. 313. ISBN 9781450363013 (doi: 10.1145/3304221.3325576)

Mullen, H. , Barr, M. and Mason, C. (2019) Data provision in the games industry in Scotland. Project Report. University of Glasgow.

Barr, M. (2019) How Video Games Can Develop Graduate Attributes. QAA Focus On: Graduate Skills, Glasgow, UK, 05-06 Jun 2019.

Barr, M. and Vigil, K. (2019) Portal. In: Schrier, K. (ed.) 100 Games to Use in the Classroom and Beyond. Series: Learning, education and games, 3. ETC Press. ISBN 9780359984015

2018

Barr, M. (2018) The Benefits of Playing Games at University. UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018), Vishakhapatnam, India, 15-17 Nov 2018.

Barr, M. (2018) A game-based approach to developing graduate attributes: reflections on a cross-disciplinary project. Division of Academics, Researchers and Teachers in Psychology Inaugural Conference, Birmingham, UK, 06-07 June 2018.

Rolinska, A., Swingler, M., Cleland Woods, H. and Barr, M. (2018) Employability Across Disciplines: a Roadmap for Staff. 15th Enhancement Themes Conference: Evaluation, Evidence & Enhancement: Inspiring Staff & Students, Glasgow, UK, 7 Jun 2018.

Barr, M. (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior, 80, pp. 283-294. (doi: 10.1016/j.chb.2017.11.030)

Todorova, E. and Barr, M. (2018) Practical Applications of Game-Based Learning in the HE Classroom. 11th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 28-29 Mar 2018. (Unpublished)

2017

Barr, M. (2017) Press Start: the value of an online student-led, peer-reviewed game studies journal. Research in Learning Technology, 25, 1982.

Barr, M. (2017) Playing Games at University: the Role of Video Games in Higher Education and Beyond. Games and Simulation enhanced Learning (GSeL) Conference, Plymouth, UK, 03 Nov 2017.

Barr, M. (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education, 113, pp. 86-97. (doi: 10.1016/j.compedu.2017.05.016)

Gow, A. and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017.

2016

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017.

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M. , Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C. and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016.

Barr, M. , Munro, K. and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

2015

Barr, M. (2015) Games for Communication Final Report. Working Papers of the Communities & Culture Network+ No. 6. Working Paper. University of Leeds.

2014

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi: 10.1504/IJSMILE.2014.063385)

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Bachell, A. and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi: 10.2218/ijdc.v9i2.294)

2013

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

2012

McCutcheon, V. , Barr, M. and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Anderson, I.G. and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi: 10.3828/sj.2012.21)

2011

Compton, A., Barr, M. and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,

2010

Barr, M. , Bernstein, A., Billenness, C. and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63,

Aitken, B., Barr, M. , Lindley, A. and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,

McHugh, A., Konstantelos, L. and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

2008

Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)