April 28, 2025
Almuadi, Mona Mohammed A and Barr, Matthew (2025) Gender Differences in Self-Efficacy and Motivation in Online Peer Assessment. In: 11th International Workshop on Peer Review, Peer Assessment, and Self Assessment in Education (PRASAE 2025), Lille, France, 25-27 June 2025, (Accepted for Publication)
April 28, 2025
Sabin, Mihaela, Barr, Matthew , Clear, Tony and Raj, Rajendra J. (2025) Preparing Professionally Competent Computing Graduates: The Role of Work Experiences. In: 30th ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE ’25), Nijmegen, Netherlands, 30 June- 2 July 2025, pp. 707-708. ISBN 9798400715693 (doi:
10.1145/3724389.3730764 )
March 07, 2025
Barr, Matthew (2025) Can Video Games Play a Role in Supporting Students' Wellbeing and Development? Advance HE Mental Wellbeing in HE Conference 2025, Sheffield, UK, 14 May 2025. (Accepted for Publication)
March 05, 2025
Andrei, Oana , Barr, Matthew , Nabi, Syed Waqar and Morrison, Alistair (2025) Understanding Skill Transfer Between University and Workplace Through Reflective Practice: A Software Engineering Work-Based Learning Experience. In: 30th ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE ’25), Nijmegen, Netherlands, 30 June- 2 July 2025, pp. 368-374. ISBN 9798400715679 (doi:
10.1145/3724363.3729119 )
February 12, 2025
Nabi, Syed Waqar , Andrei, Oana , Barr, Matthew , Cutts, Quintin , Maguire, Joseph , Morrison, Alistair , Parkinson, Jack , Somerville, Derek and Storer, Tim (2025) Assessing Work-Based Learning in the Senior Years of a Software Engineering Graduate Apprenticeship Program. In: IEEE Conference on Software Engineering Education and Training (CSEE&T), Ottawa, Ontario, Canada, 28-29 April 2025, (Accepted for Publication)
February 10, 2025
Andrei, Oana , Nabi, Syed Waqar , Barr, Matthew and Petrovska, Olga (2025) Integrating Socially Responsible Computing Competencies in Computer Science and Software Engineering Education. 9th Conference on Computing Education Practice (CEP 2025), Durham, UK, 07 Jan 2025. pp. 36-37. ISBN 9798400711725 (doi:
10.1145/3702212.3702225 )
February 06, 2025
Barr, Matthew , Nabi, Syed Waqar and Andrei, Oana (2025) The Development of Reflective Practice on a Work-Based Software Engineering Program: a Longitudinal Study. In: 37th IEEE Conference on Software Engineering Education and Training (CSEE&T), Ottowa, Canada, 27 April - 3 May 2025, pp. 53-61. ISBN 9798331537098 (doi:
10.1109/CSEET66350.2025.00012 )
November 28, 2024
Barr, Matthew (2024) The design and delivery of work-based degree programmes: challenges and solutions. In: Barr, Matthew (ed.) Approaches to Work-Based Learning in Higher Education: Improving Graduate Employability. Routledge: London, pp. 5-23. ISBN 9781032803760 (doi:
10.4324/9781003496779-2 )
November 28, 2024
Barr, Matthew ed. (2024) Approaches to Work-Based Learning in Higher Education: Improving Graduate Employability. Routledge: London. ISBN 9781032803760 (doi:
10.4324/9781003496779 )
July 12, 2024
Barr, Matthew , Binnie, Lewis , Jacobs, Elizabeth , Pavlou, Kristina and West, Kathleen (2024) Understanding the Role Models that Inspire Women to Study Computing Science. In: United Kingdom and Ireland Computing Education Research (UKICER 2024), Manchester, UK, 5-6 September 2024, ISBN 9798400711770 (doi:
10.1145/3689535.3689557 )
April 15, 2024
Peacock, Timothy Noël , Barr, Matthew , Glasgow University Minecraft Society and Ellisland Trust (2022) Minecraft Ellisland. [Website]
November 01, 2023
Barr, Matthew , Andrei, Oana , Morrison, Alistair and Nabi, Syed Waqar (2024) The Development of Students' Professional Competencies on a Work-Based Software Engineering Program. In: 55th ACM Technical Symposium on Computer Science Education (SIGCSE TS), Portland, OR, USA, 20-23 March 2024, pp. 81-87. ISBN 9798400704239 (doi:
10.1145/3626252.3630944 )
October 24, 2023
Almuadi, Mona and Barr, Matthew (2024) Exploring gender disparities in online peer feedback system: an analysis of feedback levels and quality. In: Kubincová, Zuzana, Hao, Tianyong, Capuano, Nicola, Temperini, Marco, Ge, Shili, Mu, Yuanyuan, Fantozzi, Paolo and Yang, Jing (eds.) Emerging Technologies for Education: 8th International Symposium, SETE 2023, Sydney, Australia, November 26–28, 2023, Revised Selected Papers. Series: Lecture notes in computer science, 14607 (2). Springer: Singapore, pp. 232-248. ISBN 9789819742455 (doi:
10.1007/978-981-97-4246-2_19 )
September 06, 2023
Smith, Sally, Fabian, Khristin, Taylor-Smith, Ella, Barr, Matthew , Berg, Tessa, Bratton, Andrew, Kolberg, Mario, Paterson, Jim and Zarb, Mark (2023) ‘They gave me an opportunity, and I took it’: motivations and concerns of adult apprentices. Journal of Vocational Education and Training
, (doi: 10.1080/13636820.2023.2255576 ) (Early Online Publication)
July 24, 2023
Barr, Matthew , Andrei, Oana and Kallia, Maria (2023) Widening access to higher education through degree-level apprenticeships in software engineering. In: IEEE ASEE Frontiers in Education Conference (FIE 2023), College Station, Texas, 18–21 October 2023, ISBN 9798350336429 (doi:
10.1109/FIE58773.2023.10343199 )
May 15, 2023
de Vero, Ivo and Barr, Matthew (2023) A historical text-based game designed to develop critical thinking skills. International Journal of Game-Based Learning
, 13(1), 38. (doi: 10.4018/IJGBL.323138 )
January 04, 2023
Grande, Virginia, Kinnunen, Päivi, Peters, Anne-Kathrin, Barr, Matthew , Cajander, Åsa, Daniels, Mats, Lewis, Amari N., Sabin, Mihaela, Sánchez-Peña, Matilde and Thota, Neena (2022) Role Modeling as a Computing Educator in Higher Education: A Focus on Care, Emotions and Professional Competencies. In: 2022 Working Group Reports on Innovation and Technology in Computer Science Education (ITiCSE-WGR '22), Dublin, Ireland, 8-13 July 2022, pp. 37-63. ISBN 9798400700101 (doi:
10.1145/3571785.3574122 )
December 02, 2022
Barr, Matthew (2023) How to Learn a New Language: A Novel Introductory Programming Course. In: 7th Conference on Computing Education Practice, Durham, UK, 06 Jan 2023, pp. 9-12. ISBN 9781450398213 (doi:
10.1145/3573260.3573263 )
November 03, 2022
Digital Ethics Expert Group (2022) Building Trust in the Digital Era: Achieving Scotland’s Aspirations as an Ethical Digital Nation. Technical Report. The Scottish Government, Edinburgh, Scotland.
October 28, 2022
Mullen, Helen , Barr, Matthew , Watson, Lauren , Hruskova, Michaela and Naborowski, Christoph (2022) The Scottish Games Ecosystem. Scottish Games Week - Industry Conference, Dundee, UK, 27-28 Oct 2022.
October 27, 2022
Mullen, Helen , Barr, Matthew , Watson, Lauren , Hruskova, Michaela and Naborowski, Christoph (2022) The Scottish Games Ecosystem. Scottish Games Week - Scottish Parliament Session on Videogames, Edinburgh, UK, 25 Oct 2022.
October 27, 2022
Mullen, Helen , Barr, Matthew , Watson, Lauren , Mason, Colin , Hruskova, Michaela and Naborowski, Christoph (2022) Scotland’s Games Ecosystem: The State of Play: Challenges and Opportunities. Other. University of Glasgow, Glasgow.
September 13, 2022
Barr, Matthew and Kallia, Maria (2022) Why students drop computing science: using models of motivation to understand student attrition and retention. In: Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research (Koli 22), Koli, Finland, 17-20 November 2022, p. 17. ISBN 9781450396165 (doi:
10.1145/3564721.3564733 )
September 12, 2022
Taylor-Smith, Ella, Shankland, Carron , Smith, Sally and Barr, Matthew (2022) Mobilising More Women into Computing. 2022 SRHE International Research Conference: Mobilities in Higher Education, Online, 5-9 December 2022.
July 08, 2022
Grande, Virginia, Kinnunen, Päivi, Barr, Matthew , Cajander, Åsa, Daniels, Mats, Lewis, Amari N., Sánchez-Peña, Matilde and Thota, Neena (2022) Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education. In: 27th ACM Conference on on Innovation and Technology in Computer Science, Dublin, Ireland, 8-13 July 2022, pp. 566-567. ISBN 9781450392006 (doi:
10.1145/3502717.3532170 )
July 04, 2022
Taylor-Smith, Ella, Barnett, Camilla, Smith, Sally , Barr, Matthew and Shankland, Carron (2022) Participant-centred planning Framework for effective gender balance activities in tech. In: United Kingdom and Ireland Computing Education Research (UKICER 2022), Dublin, Ireland, 1-2 Sept 2022, pp. 1-7. ISBN 9781450397421 (doi:
10.1145/3555009.3555016 )
June 15, 2022
Barr, Matthew and Nabi, Syed Waqar (2022) The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi:
10.1109/FIE56618.2022.9962611 )
June 15, 2022
Barr, Matthew , Somerville, Derek and Dziallas, Sebastian (2022) How the First Year of a Work-based Degree in Software Engineering Prepares Students for Industry. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi:
10.1109/FIE56618.2022.9962449 )
February 07, 2022
Offord, Matt , Honeychurch, Sarah , Quinn, Nick , Barr, Matt and Mullen, Helen (2022) The escape room: using a simple text-based game to promote business undergraduates’ digital self reliance. Journal of Learning Development in Higher Education
, 23, (doi: 10.47408/jldhe.vi23.855 )
January 12, 2022
Tasler, Nathalie , Barr, Matthew and Dale, Vicki (2021) Editorial: The inaugural issue. Open Scholarship of Teaching and Learning , 1(1), i.
December 14, 2021
Honeychurch, Sarah , Offord, Matt , Quinn, Nick , Barr, Matt and Mullen, Helen (2021) The Co-Creation of a Digital Escape Room Designed to Develop Students’ Digital Confidence. SocMedHE21, 14 Dec 2021.
November 22, 2021
Cutts, Quintin , Barr, Matthew , Ada, Mireilla Bikanga, Donaldson, Peter , Draper, Steve , Parkinson, Jack , Singer, Jeremy and Sundin, Lovisa (2019) Best paper award: Experience report: thinkathon - countering an 'I got it working' mentality with pencil-and-paper exercises. ACM Inroads
, 10(4), pp. 66-73. (doi: 10.1145/3368563 )
October 12, 2021
Taylor-Smith, Ella, Barnett, Camilla, Smith, Sally, Barr, Matthew and Shankland, Carron (2021) Gender Imbalance in Digital Technology - Final Report. Project Report. Skills Development Scotland. (Accepted for Publication)
October 11, 2021
Dziallas, Sebastian , Fincher, Sally, Barr, Matthew and Cutts, Quintin (2021) Learning in Context: a First Look at a Graduate Apprenticeship. In: 21st Koli Calling International Conference on Computing Education Research, 18-21 Nov 2021, p. 19. ISBN 9781450384889 (doi:
10.1145/3488042.3490020 )
September 20, 2021
Swedlund, Kieran and Barr, Matthew (2021) The Gilmorehill Mystery: A Location-based Game for Campus Exploration. In: 20th IFIP International Conference on Entertainment Computing, Coimbra, Portugal, 02-05 Nov 2021, pp. 236-251. ISBN 9783030893934 (doi:
10.1007/978-3-030-89394-1_18 )
July 13, 2021
Smith, Sally, Taylor-Smith, Ella, Fabian, Khristin, Zarb, Mark, Paterson, James, Barr, Matthew and Berg, Tessa (2021) A multi-institutional exploration of the social mobility potential of degree apprenticeships. Journal of Education and Work
, 34(4), pp. 488-503. (doi: 10.1080/13639080.2021.1946494 )
July 06, 2021
Barr, Matthew and Tasler, Nathalie (2020) SoTLcast Podcast: SoTL and Gamebased Learning. [Audio]
July 02, 2021
Phichai, Pornphan , Williamson, Julie R. and Barr, Matthew (2021) Alternative Design For Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies - VR, Tangible, and Gesture? In: 7th International Conference of the Immersive Learning Research Network (iLRN 2021), 17 May 2021 - 10 June 2021, ISBN 9781665430500 (doi:
10.23919/iLRN52045.2021.9459414 )
April 29, 2021
Barr, Matthew and Copeland-Stewart, Alicia (2022) Playing video games during the COVID-19 pandemic and effects on players’ well-being. Games and Culture
, 17(1), pp. 122-139. (doi: 10.1177/15554120211017036 )
December 17, 2020
Barr, Matthew (2020) The force is strong with this one (but not that one): what makes a successful Star Wars video game adaptation? Arts
, 9(4), 131. (doi: 10.3390/arts9040131 )
December 15, 2020
Miller, Alice , Barr, Matthew , Kavanagh, William , Valkov, Ivaylo and Purchase, Helen C. (2021) Breakout group allocation schedules and the social golfer problem with adjacent group sizes. Symmetry
, 13(1), 13. (doi: 10.3390/sym13010013 )
August 14, 2020
Barr, Matthew , Nabi, Syed Waqar and Somerville, Derek (2020) Online Delivery of Intensive Software Engineering Education During the COVID-19 Pandemic. In: 32nd IEEE International Conference on Software Engineering Education and Training (CSEE&T 2020), Munich, Germany, 09-12 Nov 2020, ISBN 9781728168074 (doi:
10.1109/CSEET49119.2020.9206196 )
July 01, 2020
Smith, Sally, Taylor-Smith, Ella, Fabian, Khristin, Barr, Matthew , Berg, Tessa, Cutting, David, Paterson, James, Young, Tiffany and Zarb, Mark (2020) Computing Degree Apprenticeships: An Opportunity to Address Gender Imbalance in the IT Sector? In: 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 Oct 2020, ISBN 9781728189611 (doi:
10.1109/FIE44824.2020.9274144 )
June 29, 2020
Barr, Matthew and Somerville, Derek (2020) Preparing Software Engineering Apprentices for Industry. 2020 ACM Conference on International Computing Education Research (ICER '20), Dunedin, New Zealand, 11-14 Aug 2020. ISBN 9781450370929 (doi:
10.1145/3372782.3408116 )
March 02, 2020
Barr, Matthew (2020) A cross-sectional study of video game play habits and graduate skills attainment. Research in Learning Technology
, 28, 2326. (doi: 10.25304/rlt.v28.2326 )
February 12, 2020
Somerville, Derek , Cutts, Quintin , Parkinson, Jack and Barr, Matthew (2020) Addressing Mixed Levels of Prior Knowledge by Individualising Learning Pathways in a Degree Apprenticeship Summer School. In: CEP 2020: Proceedings of the 4th Conference on Computing Education Practice 2020, Durham, UK, 09 Jan 2020, p. 14. ISBN 9781450377294 (doi:
10.1145/3372356.3372370 )
December 09, 2019
Hutton, Margaret-Anne and Barr, Matthew (2020) Introduction: a literary studies/games studies conversation. Games and Culture
, 15(7), pp. 751-756. (doi: 10.1177/1555412019884461 )
December 09, 2019
Barr, Matthew (2019) Game-Based Learning in Higher and Further Education. ALT Online Winter Conference 2019, 11-12 Dec 2019.
September 02, 2019
Barr, Matthew (2019) How Video Games Can Develop Graduate Attributes. QAA Focus On: Graduate Skills, Glasgow, UK, 05-06 Jun 2019.
August 06, 2019
Barr, Matthew and Parkinson, Jack (2019) Developing a Work-based Software Engineering Degree in Collaboration with Industry. In: UK and Ireland Computing Education Research Conference (UKICER 2019), Canterbury, United Kingdom, 05-06 Sep 2019, ISBN 9781450372572 (doi:
10.1145/3351287.3351292 )
August 06, 2019
Mullen, Helen , Barr, Matthew and Mason, Colin (2019) Data provision in the games industry in Scotland. Project Report. University of Glasgow.
August 06, 2019
Barr, Matthew (2019) Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Series: Digital education and learning. Palgrave Macmillan. ISBN 9783030277857 (doi:
10.1007/978-3-030-27786-4 )
July 12, 2019
Maguire, Joseph , Cutts, Quintin , Parkinson, Jack , Barr, Matthew and Somerville, Derek (2019) Devising Work-based Learning Curricula With Apprentice Research Software Engineers. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, p. 313. ISBN 9781450363013 (doi:
10.1145/3304221.3325576 )
March 13, 2019
Cutts, Quintin , Barr, Matthew , Bikanga Ada, Mireilla , Donaldson, Peter , Draper, Steve , Parkinson, Jack , Singer, Jeremy and Sundin, Lovisa (2019) Experience Report: Thinkathon -- Countering an "I Got It Working" Mentality with Pencil-and-Paper Exercises. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, pp. 203-209. ISBN 9781450368957 (doi:
10.1145/3304221.3319785 )
March 01, 2019
Barr, Matthew and Vigil, Kathleen (2019) Portal. In: Schrier, Karen (ed.) 100 Games to Use in the Classroom and Beyond. Series: Learning, education and games, 3. ETC Press. ISBN 9780359984015
March 01, 2019
Barr, Matthew (2019) Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design. In: Webley, Stephen J. and Zackariasson, Peter (eds.) The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Series: Routledge advances in game studies. Routledge: New York. ISBN 9781138895461
November 20, 2018
Barr, Matthew (2018) The Benefits of Playing Games at University. UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018), Vishakhapatnam, India, 15-17 Nov 2018.
June 08, 2018
Rolinska, Anna , Swingler, Maxine , Cleland Woods, Heather and Barr, Matthew (2018) Employability Across Disciplines: a Roadmap for Staff. 15th Enhancement Themes Conference: Evaluation, Evidence & Enhancement: Inspiring Staff & Students, Glasgow, UK, 7 Jun 2018.
March 06, 2018
Barr, Matthew (2018) A game-based approach to developing graduate attributes: reflections on a cross-disciplinary project. Division of Academics, Researchers and Teachers in Psychology Inaugural Conference, Birmingham, UK, 06-07 June 2018.
March 05, 2018
Todorova, Emilia and Barr, Matthew (2018) Practical Applications of Game-Based Learning in the HE Classroom. 11th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 28-29 Mar 2018. (Unpublished)
December 08, 2017
Barr, Matthew (2017) Press Start: the value of an online student-led, peer-reviewed game studies journal. Research in Learning Technology , 25, 1982.
November 27, 2017
Barr, Matthew (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior
, 80, pp. 283-294. (doi: 10.1016/j.chb.2017.11.030 )
October 27, 2017
Barr, Matthew (2017) Playing Games at University: the Role of Video Games in Higher Education and Beyond. Games and Simulation enhanced Learning (GSeL) Conference, Plymouth, UK, 03 Nov 2017.
June 05, 2017
Barr, Matthew (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education
, 113, pp. 86-97. (doi: 10.1016/j.compedu.2017.05.016 )
February 17, 2017
Gow, Ann and Barr, Matthew (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017.
December 19, 2016
Barr, Matthew (2016) Press Start – A Student-Led Game Studies Journal. sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017.
June 27, 2016
Barr, Matthew , Munro, Kay and Hopfgartner, Frank (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694
May 05, 2016
Barr, Matthew (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,
May 05, 2016
Barr, Matthew (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098
May 05, 2016
Barr, Matthew , Murray, Lorraine , Berry, Landon, Butt, Mahli-Ann, Dunne, Daniel, Scott, Michael James, de Wildt, Lars, Ecenbarger, Charlie and Evans, Sarah (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016.
July 07, 2015
Barr, Matthew (2015) Games for Communication Final Report. Working Papers of the Communities & Culture Network+ No. 6. Working Paper. University of Leeds.
October 31, 2014
Bachell, Alasdair and Barr, Matthew (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation
, 9(2), pp. 139-170. (doi: 10.2218/ijdc.v9i2.294 )
April 22, 2014
Barr, Matthew (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,
August 16, 2013
Barr, Matthew (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments
, 2(2), pp. 119-133. (doi: 10.1504/IJSMILE.2014.063385 )
July 03, 2013
Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,
April 23, 2013
Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,
April 23, 2013
Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,
February 08, 2013
Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)
January 25, 2013
McCutcheon, V. , Barr, M. and McHugh, A. Engage Project: Key Findings. [Key Findings]
January 04, 2013
Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609
December 17, 2012
Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,
November 20, 2012
Compton, A. , Barr, M. and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,
September 19, 2012
McCutcheon, V. , Barr, M. and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.
August 16, 2012
Anderson, I.G. and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal
, 21(2), pp. 99-108. (doi: 10.3828/sj.2012.21 )
February 10, 2012
Barr, M. , Bernstein, A., Billenness, C. and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne , 63,
December 08, 2010
Aitken, B. , Barr, M. , Lindley, A. and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,
November 19, 2010
McHugh, A. , Konstantelos, L. and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,