Designing the Augmented Stadium
Designing the Augmented Stadium
Designing the Augmented Stadium
Recent advances in mobile device technology have opened up new possibilities in enhancing the experience of spectators at stadium-based sporting events.
My part in this project mainly involved creating visualisations of data captured at sporting and large-scale music events, particularly with a view to assessing the possibility of running systems based on MANET-style infrastructures at such events.
Data sets were collected from spectators, logging the results of Bluetooth scans alongside GPS location. We created Infovis tools to use in the analysis and exploration of this data, to provide insight into the activities of spectators, the relationship between an individual spectator and the crowd as a whole and the suitability of stadium environments for applications based on infrastructure such as MANETs and wireless mesh networking.
Publications
Visualisation of spectator activity at stadium events
A Morrison, M Bell, M Chalmers
Proc. Information Visualization, 219-226, 2009.
Designing for ebb and flow within crowds
S Sherwood, S Reeves, A Morrison, M Bell
CHI Crowd Computing Interaction Workshop, 2009.
Studying long-term, fragmented data sets
S Reeves, A Morrison, M Chalmers
CHI Interacting with Temporal Data Workshop, 2009.