stuart at tropic.org.uk

F141, Department of Computing Science
University of Glasgow
Glasgow G12 8QQ
Stuart Reeves
NEWS:

Graffito, a project led by BigDog Interactive (in collaboration with Proboscis, Queen Mary, Glasgow and Nottingham University) and supported by Horizon Digital Economy Research, is an experiment in physical and creative interactions amongst crowds. We are trialling stuff at the Vintage Festival in August.

I'm helping organise a workshop at Ubicomp 2010 on Designing for Performative Interactions in Public Spaces. If you are interested, please submit a 2-4 page paper.


Research

Lists of my publications (with PDFs where possible) and reports are available (note: please don't use quotations from any of the reports that are listed.)

Projects I have been or am currently involved in are listed below along with details of my involvement and what the general state of the project is (or seems to be).

Doctoral work: Interaction in public settings
One Rock, an augmented reality installation (with Welfare State)
[involvement: building, programming, analysis] [complete]
Thrill Laboratory at the Dana Centre and Alton Towers (with Brendan Walker)
[involvement: programming, analysis] [ongoing]
Mixed reality and ubiquitous computing work
Flypad (with Blast Theory and ThePublic)
[involvement: programming, analysis] [ongoing]
Rider Spoke at the Barbican (with Blast Theory)
[involvement: programming] [currently on tour]
Designing the Augmented Stadium
[involvement: smidgens of programming, analysis] [complete]
Contextual Software
[involvement: sticking my oar in] [ongoing]
Other work
The work of play in Counter-Strike
[involvement: analysis] [complete]
About me

I am a researcher at the Department of Computing Science, which is at the University of Glasgow. I work in the social, ubiquitous and mobile group. My PhD research was conducted at the Mixed Reality Lab, University of Nottingham, under the supervision of Steve Benford and Claire O'Malley (I was examined by Paul Luff and Boriana Koleva).

I'm interested in the social features of interaction with technology located `in the wild', and how studies of these settings can inform the design of interactive technologies. Mostly this work has been driven through developing, deploying and evaluating interaction in public and semi-public settings such as museums and galleries, crowded urban locations, and artistic or performance events taking place anywhere from city streets to dedicated venues. Much of my work has examined the importance of spectatorship within these spaces, but it has also addressed more generally how we design for a variety of forms of technological engagements in public.

Other divergent interests include computer games, social networking inference, and human computation.

Analytically I have interests in ethnomethodology, conversation analysis, ethnography. Practically this means I do video-based interaction analysis combined with other things such as examining log data, visualisations and simulations, as well as more traditional observational notes, interviews and so on.

Teaching and miscellany

I teach a few lectures on CSCW and Ubicomp for the HCI4 course. Visit my notes page for HCI4.

There is also a Java notes page that may be useful to students learning Java. And a page on C++.

I used to organise talks for GIST, which is a forum for members of our department to present their work, as well as for external speakers. Talks take place every Thursday at 4pm in SAWB 423/422.

There is a list of previous speakers and some basic guidelines which help explain what speakers should expect.

Other assorted miscellaneous things that don't fit anywhere but might be of use / interest to someone out there. HOW-TOs and stuff like that: