Footer
Glasgow Interactive Systems Group (GIST) logo - click here to go to the GIST Website

Multimodal Interaction Group

Research
Conferences, Workshops, Journals
Group Publications
Demos
Links
Jobs in the Group
Teaching

Earcon header

Earcon Experiments

The following pages give detailed information about the experiments I, Peter Wright and Alistair Edwards have carried out on earcons. To find out more about earcons in general click here. You can use these pages to listen to lots of earcons. If you click on an icon in the figure it will play its earcon. The sound files are all less then 100K. This page will make more sense if you get the background information from one of the papers on it (see items 2,4, 5 and 33 in my publication list). You can also download a HyperCard stack (400K) containing the earcons described below.

As mentioned, Meera Blattner developed the idea of earcons in 1989 [25]. However, she never tested them to see whether they were effective and if listeners could extract information from them. That is why we did our experiments. The earcons you can listen to here were designed using improved guidelines for creating earcons derived from our experiments (click here to see the guidelines). The Figure 1 shows the layout of a screen shown to train participants for our experiments to investigate hierarchical earcons (click here to find out what these are). The experiments just tested earcons, they did not suggest that earcons should be used to represent files and folders in this way in a real interface.

Phase I experiment layout

Figure 1: Phase I training screen - click on the icons to hear the earcons.

You can download a HyperCard stack (400K) containing these earcons.

Each of the icons on the display had a sound attached to it. The sounds were structured as follows: Each family of related items shared the sametimbre (musical instrument). For example, the paint program, the paint folder and paint files all hadthe same brass instrument. The write family has a piano timbre, the draw family a marimba and HyperCard a flute. Items of the same type shared the same rhythm. Forexample, the programs all had the same rhythm, the folders another and the files another. Items in the same family and of the same type were differentiated by pitch. For example, the firstWrite file was at pitch C2 (523Hz) and the second Write file was at C4 (130Hz).

As you can see a simple hierarchy was created. All of the information available graphically in the icons was available through sound in the earcons. Listen to some of the earcons and hear the families and types. It is very easy to add new elements. To add another family, for example spreadsheet, all you need is a new timbre. You can then use the rhythms to create instances of files, folders and applications. Since this initial experiment we have gone further with hierarchical earcons. We have tested bigger hierarchies (with over 30 nodes) over longer periods of time (recall after one week). For full details see my publication list or this paper.

Figure 2 shows the screen for the second part of our experiment, this time investigating menus. Each menu had its own timbre (violin for menu 1, electric organ for menu 2 and a 'fantasy' sound for menu 3). The items on the menus were differentiated by different rhythms, timbres and pitches.

Phase II experiment layout

Figure 2: Phase II training screen

Open Close Edit

Delete Create Print

Copy Move Undo

You can download a HyperCard stack (400K) containing these earcons.

Previous Home Next