Paul is a member of the
Computer Vision and Graphics group
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My Stats
W Paul Cockshott wpc@dcs.gla.ac.uk,
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Brief
Biography
Educated at McMaster ,
Manchester, Heriot Watt and Edinburgh Universities . Trained
originally as an economist and continues to be interested in the
area. Later studied computer science, obtaining PhD in same from
Edinburgh University. Has worked in industry for ICL on hardware
verification and for Memex on the design of database machines. Has
been a research worker or lecturer at the universities of Edinburgh,
Heriot Watt, Glasgow and Strathclyde. Currently reader in
computer science at University of Glasgow . |
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Current Research
- Array compilers. I have
developed the Vector
Pascal vectorising multi-core compiler, and am supervising a number
of students working on this and on vectorising Fortran compilers for
chips like the Cell or the Larrabee.
- Econophysics. I work with
researchers internationally on applying insights from information
theory and algorithmic complexity theory to the study of economics. You
can see a web page
that computes the equilibrium rate of profit for different countries
using a model we have developed. This work is summarised in the book Classical
Econophysics.
- Physical Foundations of Computability.
I am interested in the way the material world sets limits on what can
an can not be computed. This is in conjunction with Lewis and Greg. This is what I will
be working on during my year's sabbatical.
Previous Research
Much
of my research at Glasgow has involved the building of moving stereo
models of people and their faces.
IP-RACINE
Part of a EU integrated project to develop technology for the digital
film industry. The Glasgow component has involved the development of
compressed representations for digital film.
3D
TV Studio

Developed under SHEFC Michaelangelo
grant, extended under RACINE-S.
24 Video Cameras along with 16 cpus
build 3D moving models of actors
using stereo vision techniques.
was used in 3 follow on research
grants in association with film/TV
industry.
User information tiki here.
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Paul Cockshott and J-C Nebel were presented with the A.H. Reeve Premium
for their paper Experimental 3-D TV Studio. The award was presented by
IEE President John O’Reilly FREng FIEE. |
Process
involved

Example
facial models
· Don Whiteford Video
· Don Whiteford VRML
requires
cosmo player
Project
to apply GRID technology to 3D capture
NESC funded in
collaboration with EPCC and Peppers Ghost Ltd
Uses 3d Studio
Grid parallelism of
3D Vision
Advanced cartoon
animation using 3D studio
Click
here for demonstration of captured 3D data
· Captured
sequence
· Markup
of Landmarks
· Conformed
sequence
· Conformed
sequence (with mesh structure)
· Conformed
sequence using previous frame
· Conformed
sequence using previous frame (with mesh
structure)
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Click
To play
Full Size
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(640x480 8.16MB)
(320x240 2.24MB) |
A sequence captured using our dynamic 3D capture studio and then
conformed to a generic mesh. This animated mesh was then processed by a
high frequency filter to smooth the motion between frames based on
vertex positions from adjacent frames. The mesh was then imported into
3D Studio Max® where materials and textures were added before the
final animation was rendered. |
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