a computer scientist and political economist. In
computing he has worked on parallelism, 3D
imaging, the limits of computability, video
encoding, electronic voting and various special
purposes computer designs. In political economy
he works on value theory, planning theory and
the econophysics models of production and money.
His most recent books are Computation and its
Limits, and Classical Econophysics. He is a
reader at the University of Glasgow. Email:William.email@example.com
compilers. I have developed the Vector
Pascal vectorising multi-core compiler, and am
supervising a number of students working on this and
on vectorising Fortran compilers for chips like the
Cell or the Larrabee. This also includes work on the
new Intel SCC processor.
Econophysics. I work with
researchers internationally on applying
insights from information theory and algorithmic
complexity theory to the study of economics. You can
see a web
page that computes the equilibrium rate of
profit for different countries using a model we have
developed. This work is summarised in the book Classical
Foundations of Computability. I am interested
in the way the material world sets limits on what
can an can not be computed. This is in conjunction
This is the basis of a forthcomming book.
Much of my research
at Glasgow has involved the building of moving stereo
models of people and their faces.
of a EU integrated project to develop technology for the
digital film industry. The Glasgow component has
involved the development of compressed representations
for digital film.
3D TV Studio
SHEFC Michaelangelo grant, extended under RACINE-S.
24 Video Cameras
along with 16 cpus build 3D moving models of actors
using stereo vision techniques.
was used in 3 follow on research grants in
association with film/TV industry.
Paul Cockshott and J-C Nebel were presented with
the A.H. Reeve Premium for their paper
Experimental 3-D TV Studio. The award was
presented by IEE President John O’Reilly FREng
Example facial models
· Don Whiteford Video
· Don Whiteford VRML
requires cosmo player
Project to apply GRID technology to 3D capture
NESC funded in collaboration with EPCC and Peppers Ghost
Uses 3d Studio
Grid parallelism of 3D Vision
Advanced cartoon animation using 3D studio
here for demonstration of captured 3D data
sequence (with mesh structure)
sequence using previous frame
sequence using previous frame (with mesh structure)
A sequence captured using our dynamic 3D capture
studio and then conformed to a generic mesh. This
animated mesh was then processed by a high
frequency filter to smooth the motion between
frames based on vertex positions from adjacent
frames. The mesh was then imported into 3D Studio
Max® where materials and textures were added
before the final animation was rendered.