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                            Brief Biography
                            
                              Paul
                                Cockshott is
                                a computer scientist and political economist. In
                                computing he has worked on parallelism, 3D
                                imaging, the limits of computability, video
                                encoding, electronic voting and various special
                                purposes computer designs. In political economy
                                he works on value theory, planning theory and
                                the econophysics models of production and money.
                                His most recent books are Computation and its
                                Limits, and Classical Econophysics. He is a
                                reader at the University of Glasgow. Email:William.cockshott@glasgow.ac.uk
                             
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                    Current Research
                    
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Array
                                compilers. I have developed the Vector
                              Pascal vectorising multi-core compiler, and am
                            supervising a number of students working on this and
                            on vectorising Fortran compilers for chips like the
                            Cell or the Larrabee. This also includes work on the
                            new Intel SCC processor.  
                       
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Econophysics. I work with
                            researchers  internationally on applying
                            insights from information theory and algorithmic
                            complexity theory to the study of economics. You can
                            see a web
                              page that computes the equilibrium rate of
                            profit for different countries using a model we have
                            developed. This work is summarised in the book Classical
                              Econophysics.  
                       
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Physical
                                Foundations of Computability. I am interested
                            in the way the material world sets limits on what
                            can an can not be computed. This is in conjunction
                            with Lewis
                            and Greg.
                            This is the basis of a forthcomming book.  
                       
                     
                      
                    Previous Research 
                     
                      Much of my research
                        at Glasgow has involved the building of moving stereo
                        models of people and their faces. 
                    IP-RACINE
                    Part
                        of a EU integrated project to develop technology for the
                        digital film industry. The Glasgow component has
                        involved the development of compressed representations
                        for digital film. 
                    3D TV Studio
                      
                       
                       
                       
                      Developed under
                        SHEFC Michaelangelo grant, extended under RACINE-S.  
                       
                      24 Video Cameras
                        along with 16 cpus build 3D moving models of actors
                        using stereo vision techniques.  
                       
                      was used in 3 follow on research grants in
                        association with film/TV industry.  
                       
                      User information
                        tiki here.
                        
                    
                        
                      
                        
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                              Paul Cockshott and J-C Nebel were presented with
                              the A.H. Reeve Premium for their paper
                              Experimental 3-D TV Studio. The award was
                              presented by IEE President John O’Reilly FREng
                              FIEE.  
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                      Process involved  
                       
                       
                      Example facial models  
                      · Don Whiteford Video  
                      · Don Whiteford VRML
                      requires cosmo player  
                     
                    
                    
                      Project to apply GRID technology to 3D capture  
                       
                      NESC funded in collaboration with EPCC and Peppers Ghost
                      Ltd  
                       
                      Uses 3d Studio  
                       
                      Grid parallelism of 3D Vision  
                       
                      Advanced cartoon animation using 3D studio  
                       
                      Click
                        here for demonstration of captured 3D data  
                      · Captured
                        sequence  
                      · Markup
                        of Landmarks  
                      · Conformed
                        sequence  
                      · Conformed
                        sequence (with mesh structure)  
                      · Conformed
                        sequence using previous frame  
                      · Conformed
                        sequence using previous frame (with mesh structure)
                     
                    
                        
                         
                      
                        
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                              Click  
                              To play  
                               
                              Full
                                Size  
                              Small
                             
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                              (640x480 8.16MB)  
                              (320x240 2.24MB)  
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                              A sequence captured using our dynamic 3D capture
                              studio and then conformed to a generic mesh. This
                              animated mesh was then processed by a high
                              frequency filter to smooth the motion between
                              frames based on vertex positions from adjacent
                              frames. The mesh was then imported into 3D Studio
                              Max® where materials and textures were added
                              before the final animation was rendered. 
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